This work introduces distance-coded Ambisonics formats and their reproduction on headphones and loudspeaker arrays.
The first simple and practically motivated format proposes two Ambisonic signals, a far-field and a near-field signal, to which sounds are distributed according to a distance parameter at encoding stage (see image of extended IEM plug-in). In binaural decoding this enables the application of near-field HRTFs with inherent binaural cues which cannot be applied at encoding stage, for example the frequency-dependent increase in interaural level differences compared to far-field HRTFs. Blending between two Ambisonic reverberation patterns (modeled or measured DRIR) is combined with a physically meaningful level attenuation to achieve a plausible distance effect that includes a change in the direct-to-reverberant sound energy ratio. Compatibility with loudspeaker arrays is given by summation of the two Ambisonic signals after introducing level differences and the two reverberation patterns to retain a relative distance effect.
An efficient and more accurate way to render distance is to restrict the effect to the horizontal plane. Therefore, a second format that interprets negative elevation as the distance of a horizontal source is proposed. In binaural reproduction, this format allows for a high spatial resolution in the precomputation of distance-dependent HRTFs and early reflections, applied at decoding stage. Moreover, this format could motivate future research on loudspeaker systems that employ horizontal sound field synthesis (rendering of near-field sources) combined with AllRAD for elevated sources.
Technology Stack: Ambisonics, Matlab, JUCE, C++
Work Affiliation: 3D Audio Group, Eurecat Barcelona. In collaboration with Julien De Muynke.